Get Fit with Ring Fit Adventure: How does a Novel Active Video Game compare to a Traditional Exercise Protocol? View PDF

*Kameron Suire
School Of Kinesiology, Auburn University, Alabama, United States

*Corresponding Author:
Kameron Suire
School Of Kinesiology, Auburn University, Alabama, United States
Email:kbs0041@auburn.edu

Published on: 2022-04-04

Abstract

Introduction: The purpose of this study was to compare the results of Ring-Fit AdventureTM (RF) on body composition to a sprint interval training plus resistance training protocol (SIT+RT) among the same participants, with two years separating the interventions.

Methods: 11 participants completed a 30 session, SIT+RT in early 2019. The same 11 participants also completed a 16 session, RF intervention in early 2021. Body composition was compared between groups from pre-post.

Results: No significant interaction found with body fat percentage (BF%), F(1,20)=2.44, p=0.79, η2=0.06. A significant interaction was noted for Bone Mineral Density (BMD) F(1,20)=5.52, p=0.03, η2=0.21 between group. The RF group gained BMD (M=0.03 g/kg2) compared to no change in the SIT+RT group.

Conclusion: Despite the longer duration and higher frequency of doses of the SIT+sRT protocol, RF was comparable to SIT+RT.

Keywords

Ring Fit Adventure, Video Game, Fitness

Introduction

Active Video Games (AVG’s) provide a unique opportunity to merge a popular entertainment avenue with health benefits. With the impact COVID-19 on weight and physical activity, more avenues for physical activity at home are needed [1-5]. While popularity of AVG’s have waned in the last decade, the recent release of Ring-Fit AdventureTM (RF) has rejuvenated the status of AVG’s with a surge in popularity alongside the Nintendo Switch [6]. Uncertainty exists regarding the effectiveness of AVG’s physiologically. According to a meta-analysis, AVG’s were effective in increasing light-moderate physical activity and were comparable to traditional physical activities among young populations [7]. However, another meta-analysis found that AVG’s had little impact on weight among younger populations [8]. Another review among youth and young adults found that while AVG’s are a healthier alternative to sedentary behavior, the case for large impact on physical activity and body composition has yet to be made [9]. The literature points to mixed results and more updated versions of these games need to be investigated and compared to more traditional forms of exercise. Adult populations are often ignored in the literature as very few studies exist outside of short-term measures of energy expenditure [10,11]. Interventions are needed that investigate physiological impact to detail whether this mode of exercise can lead to improved health outcomes [11]. The purpose of this study was to compare the impact of RF versus a sprint interval training plus resistance training (SIT+RT) regimen on body composition amongst the same women, with two years separating the studies.

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